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Put in another 4hrs last night and was ON FIRE. I leave a link to a forum where they give advice to play and especially to fight. Capturing instead of destroying is easier. You should have a route that looks like: New Orleans, Port Royale, Charleston, Port Royale, Havana, Port Royale, Campeche, Port Royale. Needs: So knowing all this, we can figure out a relative demand mostly based on . When you are done here, click the "x" in the upper corner, and then click on "activate route." We started out small by setting up a trade route. Sounds like an easy way to make 4 million. I noticed that if I want to attack a specific ship, and another ship already has this targeted, I can swap to that ship and tell my ships to attack my target. When you need to win favor in a town, you can store the essentials I call, "Bananas, Beef, Booze, Bread" in quantities sufficient to have festivals in the towns by visiting churches. Select Plan Route, and press A while your cursor is over St. Augustine and Fort. Tools [CDATA[ Use 3 ships, swap them all to chain, then once enemy sails are gone, use grap and capture. It is an amazing game once you get past the steep learning curve. To stay a little more on topic I'm not entirely sure that there is one golden trade route because the prices fluctuate a bit due to supply and demand. Enemy manueverability goes down a great deal while their sails are down. im looking to build up coin fast and cant seem to identify a decent route. The Brothel is supposed to reduce pirate attacks. And just let them sit there. The expansion to 40 warehouses is expressly to handle the overages due to the pirate raids as well as the "returns" from the routes. I chose port royal, santiago, san Juan, and port-au-prince. :). I started off doing solo trading, buying low, selling high. Tobacco Set sail and join the colonial powers of Spain, England, France, and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. Since you build more stuff, you get more population, and overall demand goes up, so you build up slowly or you just build everything at once. Tabacco This is achieved through either honest trading and production of goods or by piracy and raiding (or a combination of the above). Valve Corporation. I have to pay for repairs and I become poorer as a result. -I'm not sure why clothing sells for so much in the game but it does. Sugar and wheat from POS can be transported easily to Guadalupe and then distributed on the same route going northward. Create an account to follow your favorite communities and start taking part in conversations. What other tips are there for trade routes that can help beginners? The strategy we will be using is basically to send the ship in a circle, spending as little time at sea as possible. Change the trade preferences to Supply & demand. (edited), You need to be a member in order to leave a comment. So now I have one cluster of towns with warehouses set to not buy anything but sell everything at about 120%. I put demand on top and supply on the bottom. on cheap rum! If you can intercept the pirate before he returns to his hideout, you can plunder your goods back! I found out I need to have a bigger convoy to carry additional special cannonballs. That's all my knowledge for now. I prefer to start in the city of Port Royale since its a nice central location on the map. In Port Royale 3: Pirates and Merchants, players will embark upon an epic adventure through the Caribbean during the turbulent 17th century where the naval powers of Spain, England, France and the Netherlands all fight for supremacy in the colonies. Fame in Port Royale 4 are equally as important as trade as they are used to buy upgrade options for your settlements, hire captains for your vessels, and purchase better warships. Wood Defeating pirates gets them to re-open them quicker. Needs: This guide is to help you just starting out in Port Royale 3. These are some things that worked for me. Is there a certain combination of cities that is especially profitable? When the trade routes are set up, I have them ignore the locks so they always have a steady supply of goods as long as the Fluyts are operational. I prefer to start in the city of Port Royale since its a nice central location on the map. The second cluster I made tot he west. READ: Port Royale 4 Manual Trade Routes - Price Guide. Using one ship, I snared the enemy ships by destroying their sails with chain balls. I have seen the best success with about ten to 13 cities on a trade route. I didn't start fighting until the pirates showed up. Ok so the sails are down now or they're very low, now what? Ok so now I had about 3-4 traderoutes and was dong the warehouse stuff. The routes I have that do selling under the "My Strategy" option, are designated with an "S" prefix. I bought the first one on PC and hated it. Well, the reason is because your trader isn't set to buy anything, and they don't have anything to sell, so they just give up. You need to be a member in order to leave a comment. Sorry, data for given user is currently unavailable. The argument is that fighting is not profitable until after you have a decent empire set up and running. When you have set up manufacturing that requires secondary raw materials from other ports and want to increase production, It is helpful to do one (or both) of the following. Be sure to set the trade route preference to "Profit". If you forget to set at least one good value to something other than "-", your traders will not move. If you choose profit your reputation will flop everywhere. You can actually do pretty well travelling the cacao/coffee belt, selling rum along the way, and if you can pick up dyes up north to sell further south. Buy a cheap ship, pinnace or fluyt, and set it to autotrade. You can't chat with this user due to their or your privacy settings. The route will make more money in the future as the game progresses more commercial properties will be built forcing the price of good to go down. Please, try again later. This trade route is supposed to supply Port. There are two ways to play with trade routes: Automatic and Manual. I picked Curacao because it has both wood and bricks and to build anything, you need wood and bricks. In 'Port Royale 4' you will take control of a colony as a young and ambitious governor who is eager to learn what it takes to manage and grow his small settlement into a bustling trader city. Make clusters of about 4-8 cities per cluster, have them supply each other as balanced as possible and then later import and export the missing goods between clusters. This will help keep your warehouses stock while also boosting the prosperity of all your towns. i cant shoot my cannon. You need to sign in or create an account to do that. I select only the towns with my warehouses and activate it. Name your routes with a prefix so you can close them quickly. I then dropped 5 different military convoys there to scan the area, still nothing. By Because I use faster, more manueverable ships for my AI buddies, they get hit a lot less so the damage taken/given ratio goes up in my favor by a great deal. I've noticed that you can look at consumption, but have had a hard time figuring out what "high" and "low" consumption really is. Somewhere in the notifications though, months later (ingame time) it said "The pirate Walter Kennedy has launched his first convoy" So the reason I couldn't find the hideout was because there were no convoys on the map yet. I learned how to do that effectively too. -Set up multiple raw materials re-supply routes. Grenada gave me fruit which wasn't in any other town in the cluster. For this purpose, a small portion of these commodities are taken from the towns commodities market every day and transferred to an export warehouse. Then simply move the Tampa stops up the list to be after each feeder port. Santiago I only used them when I go into a fight unprepared and have no chain or grape shot stocked up. With the Harbour Master DLC you can enhance Port Royale 3 with six completely new building types, several decoration objects for your cities and with an economic adviser, who will give you useful hints. I could probably go higher than 120. If I save the route and load it afterwards, is empty aswell. Note that it is VERY important that you select "max" for all goods for both buying and selling, unless you specifically want to disable them for some reason. Choose the Buccanneer. Please see the. But no matter how long I afked a convoy there, no hidehout was ever discovered. Produces: Lets say I want to expand production of Rum in the town of Port Royale. Dahrkael: Basically what happens is I setup a trade route with multiple cities and when clicking Quit the route clears itself. Finally move all the ships from the harbor back into the convoy. Port Royale 3 Wiki is a FANDOM Games Community. How can I check before my flight that the cloud separation requirements in VFR flight rules are met? Set Sugar to max unload with a min sell value of 85. Sign in|Recent Site Activity|Report Abuse|Print Page|Powered By Google Sites. I tried to get governor towns in all clusters but gov towns switch around because of war so things change a lot. Once you purchase a trade license, you will need to trade a little with that town to be able to get a building permission. Two different single player campaigns: Adventurer and Trader Naval battles, raids, plundering and invasions await the Adventurer, while the Trader will develop trade routes and the economy to earn glory, fortune and power 16 different ship types, such as powerful Galleons or versatile Frigates I see a lot of 7 month old posts on this subreddit about the combat being impossible. You get poorhouses, which means more settlers to replenish your military convoys with sailors with. Wood This doesn't go into deep discussions about utilization and maximizing trade routes and warehouses, but rather to do what the game doesn't and show you how to actually use warehouses. Develop production chains connecting multiple islands and create complex trading routes across the Caribbean, covering the ever-growing needs of the respective cities. Ship captured, I move to the next one. The map is dotted with colonies in what are now Mexico, Cuba, the Bahamas, Belize, Guatemala, Honduras, Nicaragua, Costa Rica, Panama, Colombia, Venezuela, and the US state of Florida, along with. How To Trade In Port Royale 4. GOG.com is a digital distribution platform an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. Sitting here with 3 million and not much to do with it. So there's a neutering process and a capturing process. For example, Port St. Joe, Pensacola, Biloxi, New Orleans, Florida Keys and Tampa all produce clothing related goods like cloth and dyes. So now I have two routes running the same exact gameplan. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. You get tax revenue at the palace too. Put together 8 (or more) fleets of 10-20 Liners, staff them up, and arm them to the teeth. (They will bring immigrants to those ports that can either be hired in your workshops or hired onto your ships as crew. Then it was say press down to configure or change. Learn more about Stack Overflow the company, and our products. Develop production chains connecting multiple islands Port Royale 4 is a historical merchant empire simulation with somewhat moderate combat. Updated: I-candy(images), Fixed some grammatic errors (not all of them of course, just some). Here is a list of ports I am using to stock my warehouse: Port Au Prince (Sugar/Tobacco), Antigua (Banans), St. Kitts (Corn), Roatan (Bread), Eluthrea (Rope), San Juan (Hemp), Georgetown (Bricks, Wood, Wheat), Cartagena (Metal), Biloxi (Tools), Tampico (Clothing), Curacao (Meat). We are going to focus on 3 cities to keep it simple. Allowing these pirates to stay means you sometimes lose thousands of goods to a pirate when they plunder your ships. Once its profitable, then save it and duplicate it This is also a good way to be able to double your production. Once you have your fleet put together, then we are going to set up the trade route. When I tell my peoples to attack my target, they often attack a target that isn't actually my target. That gives them priority to take the protected resources that are blocked for sale to the city or to any normal trade route. I bought a letter of marque and captured the town, without any resistance whatsoever (no towers or fleets present). I wrote a couple trade guides, I will post them here to try and help. I popped about 9 trophies. GOG.com is a digital distribution platform an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. All trademarks and registered trademarks are the property of their respective owners. That's a question without an answer, unfortunately. Ok so I swap to a faster ship and tell my guys to attack my target. As soon as you have some cash invest it in more boats, more businesses, etc and soon enough you'll have more money than you know what to do with. The manual for the game says that you can induce a town to grow and have free sailors in the following manner: "Some commodities - namely dyes, coffee, tobacco and cocoa - are not only produced for consumption in the New World, but also exported to Europe. The only DLC that adds to in-game experience is the Harbor Master DLC. It's easy! A trading route that brought you unfathomable riches can eventually ruin you, since it all changes over time. I set up a task force in New Orleans, Tampa, Tampico and Corpus Christi and other ports that have the French flag but these are the ones that usually are French towns. Some things may not work as they should (or don't work at all). Just buy whatever a town has a lot in stock off (2 or more green bars) and sell to towns that have nothing (4 red bars) until you can buy another ship. I don't immediately destroy them. It's the sequel to 2012's Port Royale 3: Pirates & Merchants.Port Royale 4 adds new features, new commodities to trade, and a revamped fame system that tasks players with delivering goods to treasure ships. Set Wood to max unload with a min sell value of 57. That allows any quantity over 1,000 to be sold locally to keep the locals happy. In general, you can't go wrong with timber since it's needed for production of Rum, Salt, Bricks, and Sugar, along with the normal population-based consumption. The Indian Ocean trade routes connected Southeast Asia, India, Arabia, and East Africa, beginning at least as earl. What this will do is cause whatever nation that originally owns the town to come after your merchant fleet. It is quite simple to follow, in the products that a city generates just enter the quantity of products to buy (which goes according to your load capacity) and the "BUY" price you see in the list .. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Click the ports you want it to go to, and then the objective of the trade route, and finally activate. Corn I was on a forum trying to get help and this guy took the time to teach me how to play. I build 20 more distilleries. Opinions vary on how and why this glitch happens and how to correct it. because I get a supply of ships by capturing them from pirates (+income) and the nations give me money each time I capture/sink a pirate convoy (+income) and this amount of gold increases the longer the pirate stays on the map (++income) and each time I sink or capture a pirate convoy, I get rep with all the nations at once (++++rep). Maybe this was fixed in the patches that have been released over these 7 months but combat is relatively easy to me. Set Sugar to max load with a min purchase value of 60. I'm explaining a more beginner-style usually works 99% of the time method that requires you to repair after a few fights.). If you've played the game for any amount of time, there is a well known glitch that occurs. Of course, you can also satisfy most "missions" given to you by governors, viceroys, and town officials with the commodities stored there. Trading Strategies are options that can be used to preset how your ships trade with both towns and your warehouses in Port Royale 3. AgentOrange330. That way the convoy can stock up on as much as possible. The steward will then sell the items whenever price is good. The player's primary goal is to amass as much wealth and assets as possible. If you didn't, it's ok. If you choose profit your reputation will flop everywhere. The nations eventually "get over it" and welcome back your profit/prosperity ships. I leave one side note though: if anyone notices some huge constant gold loss over time, check if you have an administrator for each storage, I once didn't consider that and I was paying a lot for the storage space. All of this born from a deeply rooted love for games,utmost care about customers, and a belief that you should own the things you buy. I drop them in a line so something should hit them at some point as they chase me around. nice guide, but i am having huge problems with the distribute trade route option. Re: "Also, once you're rich (600,000+ I think), you can loan money to the treasurers of the towns you're in and they pay you back double after roughly a year. Then if a treasure fleet lands in the harbor, it will take the commodities from this warehouse and supply settlers to the town in return. All the helps that I can find are for the PC version which are just "click here, click there", obviously I can't do that on the ps3 version, so what should I do to set a trade route? Comments. Combat in Port Royale 4 is turn-based, letting up to eight ships fight in a single engagement. I usually placed 5 warehouses at once, with 5-10 residences (I want to house my own workers so I can tax them myself and not make some other guy rich). Use of this site is subject to express terms of use. Here is a trick I undertake when I'm expanding business. This one had no fruit or tools of its own so I imported those from the curacao cluster. To this end the development team has been drawing a lot of inspiration from Firaxis' success with Civilization:. 1 Answer. Send the convoy to the next supply port and repeat step 2. Includes Port Royale 3, Dawn of Pirates DLC, Harbour Master DLC & New Adventures DLC.